Rendering
Books
Game Engine Black Book: Doom
.
The Book of Shaders
.
Posts
Fix Your Timestep!
, options and tradeoffs around frame-to-frame timekeeping.
Graphics Programming weekly
, a wonderful series by
Jendrik Illner
, with a nifty
search
interface.
Metal Gear Solid V - Graphics Study
, a dissection of a single frame render in the game. I used this for a
one-week graphics course
in 2018 to show how multiple techiniques and art considerations. There are
more to enjoy
!
Rendering on Quest
, a collection of relevant links specifically around rendering on Quest devices.
Writing an efficient Vulkan rendering
, touches upon similar considerations as Sebastian Aaltonen's talk below.
Talks
Modern mobile rendering
in HypeHype, by Sebastian Aaltonen.
Tools
Shadertoy
.
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