Graphics
There are whole other topics on
rendering
and
tools
.
A trip through the Graphics Pipeline 2011
, diving into how GPUs actually implement things in the classic pipeline.
Randy Gaul's Game Programming Blog
, including links to collision detection and various interesting practical math problems.
Tutorial: OpenCL SGEMM tuning for Kepler
: matrix-matrix multiplication is always a very interesting problem to look at, and this tutorial covers a bunch of iterative improvements.
Optimize sgemm on RISC-V platform
is a similar trip down CPU-lane.
Android
Android Graphics Architecture
Windows
Windows Display Driver Model Architecture
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