lopezruiz posts for design
Here are all the posts with this tag.
Software Fundamentals
Features, and everything else.
In-Memory ISAM Data Structures
More database concepts for in-memory data.
In-Memory Multiversion Data Structures
More database concepts for in-memory data.
In-Memory Optimistic Concurrency Control
Database concepts for in-memory data.
Links for 2023
Links for 2023
Malloc Flavors
A story of many, many iterations.
State Machine Managers
Fighting complexity with common patterns.
Performance Tradeoffs
Performance is important, but consider your tradeoffs.
HypeHype Rendering
Some notes on a talk about HypeHype's new renderer.
Coroutines with reentrant scheduling
Coroutines look simple but don't remove underlying complexities.
Favorite I.M. Wright posts
Some of my favorite nuggets of wisdom.
Timeline diagrams with PlantUML
Practical diagrams from text.
Safe Coding
Safe coding in the presence of errors and multiple threads.
Links for 2022
Links for 2022
Inside OLE 2
A review of the book that opened my eyes to interfaces.
Threading Models
A discussion of threading models.
Links for 2021
Links for 2021
Circular Buffers
Thoughts on the many design choices for circular buffers.
Code Generation Strategies
Learn how to implement code generation successfully in your development process!
PlantUML
Delightful diagrams.
Hello XState
Saying goodbye to an old friend, looking into xstate.
Admiring Code
Recognizing good code.
Graphviz Quick Start
A simple directed graph sample to get started.
Improving plaintext specs
Take things to the next level.
Tools for plaintext specs
Writing software design specs in plain text.
Bounded Workloads
I review different way to put bounds to your workloads for fun and perf.
Post-mortem logging
In which I discuss logging ideas for post-mortem debugging.
Post-mortem globals
In which I encourage the use globals (within reason).
Post-mortem debugging
In which I introduce post-mortem debugging at a high level.
Configuration with custom connection strings
In which I teach old tricks to a new pony.
Library / CLI / GUI Pattern
In which the pattern of libraries, GUI and command-line programs is discussed.
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philosophy (7)
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rust (1)
shell (6)
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